
After Bioshock 1 hit with such critical success, Bioshock 2 had to live up to a huge hype. And I am happy to report, even if I am a bit late to the game, that it just about has succeeded. Instead of the faceless lifeless human male you played as in the 1st iteration, you take up the role of a prototype big daddy in search of his daughter Eleanor, a little sister, one of the being splicers will try and harvest adam from. (A splicer being one of the hellish residents of Rapture.) You also have a new villian and new enemy called a big sister. The sequel also included online multiplayer, something that I felt was missing from the first title.
Now, as always I have to start ranting, this time with where was these big sisters in the past? All splicers seem to have a fear for them as if they have always been a threat. Ok, fine the story is flawless, I'm just trying to find holes in it. They were parts were the gameplay was repetitive but I was never bored and I enjoyed it more than Bioshock 1. The addition of dual wielding plasmids and weapons makes the game flow easier and it all seems smooth and polished. However, Multiplayer makes it slip up somewhat.
The Multiplayer feels like the campaign, but with more hackers and with toned down weapons and un responsive plasmids. It has a Call of Duty style selection for choosing your weapons and plasmids of choice. However I feel that the more powerful plasmids are only accessible at the higher levels so I became a human punch bag for level 20's and higher. Yet still, it's an enjoyable game to play, although not quite addicting enough and I often found myself bored while playing.
The story is one of the best I've ever come across and I can barely hold my praise for it, however they needed to look more into the multiplayer.
Out of 10 this gets a 9. If they had just made multiplayer more entertaining it would have been a perfect game.
J Stanley
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