Monday, 22 August 2011

Guitar Hero 4: World Tour Review

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Guitar Hero has always been a game franchise I have always enjoyed because I have always aspired to be a guitarist myself, however this is an aspiration I have so far failed to achieve. I may own a guitar but my knowledge of playing doesn't extend that far. And thus Guitar Hero homes into my vision promising to make me a guitar god within the hour. And I accept it's challenge. And immediately get annoyed that I can't play expert so it takes all of Guitar Hero 3 to get me up to medium. So I went into Guitar Hero 4 with careless abandon thinking it would throw my efforts back in my face, by no, trying on expert Linkin Park's What I've Done proved an easy stroll in the park with myself being able to master in a couple of tries.

This iteration also included another controller for bass, a drum kit and microphone for talentless singers to be Mick Jagger for the evening. I found I was hopeless at drums, so bad at singing I had death threats from not only neighbors but also my own family and wasn't allowed to play lead that often so my experience was mainly comprised of playing bass guitar. It was an interesting experience being the forgotten one of bands, seeing as you actually felt forgotten as the guitarist had solos and an hard fought time to hit the notes, the singer got to be front man with everyone noticing them, unless the lead got yet another solo, the drummer got praise for keeping the beat well, but I just sat back flicking my the strum bar every now and then, when ever the game remembers you, and the notes seems to change once in a blue moon.

I shall not comment on the online portion of the game, as it is just like offline, only you have some stranger putting you to shame, forcing you to eat the guitar and your arm. And beat yourself to death with your other.

Out of ten this game gets 6. Great family entertainment, but is left gathering cobwebs the rest of the year.

J Stanley

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