Monday, 22 August 2011

Call of Duty: Modern Warfare 2 Review

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After World at War, Modern Warfare 2 seemed like a God send. However, out of the ashes rose a beautiful pigeon.

I immediately jumped into the campaign expecting another COD4 style of clear gaming story telling brilliance that stood defiant over the rotting corpse of World of War, alas, it was there, ready to stand defiant but instead started to teeter, topple, but steadied itself on the only thing it could find, Micheal Bay's outstretched hand.  It seems they took a leaf out of his book and added in explosions. Which seeing as Call of Duty's main market is now 13 year olds I can see why because they will perceive a game/movie to be good so long as it involves guns. And Explosions. And People. Getting exploded. With guns. It also seems that they couldn't let their characters die, not even they were clearly dead or dying at the end of COD4, so first Gaz, the guy who was shot point blank to the head, returns as ghost, a special operations soldier who has taking to wearing a balaclava with a skull painted onto the front. Possibly to hide the fact he has a gun shot wound in his face. Also Captain Price returns later in the game, somehow. Even though you can quite clearly see the medic give up on CPR, as he's dead.  Still, I also decided to play the controversial airport mission, which seemed about as necessary as adding a my little pony to a war zone. Well, at least the got media attention, any publicity is good publicity, isn't that right Infinity Ward.

The multiplayer added many new things to weapon customization, including brand new attachments, guns and perks. It also became the most annoying thing on the planet very fast. a good k/d was something of a lucky occurrence for me, with Infinity Wards solution to the one over powered gun problem of World at War. Make every gun over powered and lower peoples health. This made for such fast paced action that I fought my eyes were going to melt Indiana Jones Style. Yet despite this it was actually addicting. The fact that it was so hard to have a good k/d meant that the sense of achievement I felt when it did happen was so jubilant that I thought someone had slipped Crystal Meth into my veins.

Out of ten I give this a 7. Annoyingly addictive. (This is not a compliment IW.) But still, it wasn't hard to be better than it's predecessor.

J Stanley

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